


This is my first mod so to speak, so be gentle as to potential bugs or mis-tweaks. The grand campaign map may need some tweakings, Lorien especially, so don't hesitate to give your thoughts on all of it // Including "which faction should be which" ! I'm just a fan painting miniatures and listening to the music on repeat! x) Hello all, this mod is still heavily a WiP, factions will be completed as time advances, but I can't guarantee updates! My life is quiet full as it is, this mod is a cry of the heart just to get some fun on top of the amazing Rise of Mordor mod.įeedback is very much welcome, especially from Tolkien scholars having the stroke seeing how I mapped Middle Earth on the GC map. the roster is partially reskinned so they are fun to play but not that immersive But only Isengard can recruit Uruk-haïs and orcs. They are fun, I planned the tech tree to give the choice to any "Rohan at War" faction to turn evil, under Non-aggression pact with them, and the feral Orc Tribes and the Witch King may be some trouble until youĬan find a way to ally or erase those wild bunch! The goal is to kick Gondor and retake Mordor before crossing the anduin at Osgiliath. Mordor ( this is the most worked-on/immersive faction with ~60% of UI & portrait reskin)

The Timeline is vaguely early before the war of The Lord of the Rings, Saruman isn't evil yet, allied with Rohan & Eriador, Sauron is far east, and Gondor holds Minas Ithil and the plains of Gorgoroth. Rhun=slavs / Alamans=Edoras / Langobard=Helmingas / Norse=dwarf-Dale unfinished / Celts=Elfs or gundabad, not done nor yet decided You should be able to load a previous save to enjoy Middle Earth in one click! This mod will be a legacy "light version", as the new overhaul has been remade from scratch!Ī Grand Campaign submod for Rise of Mordor 3.2.5!ĭownload Rise of Mordor and follow their instructions, subscribe to RoM Submod, then subscribe to War of the ring. There is now a new version compatible with Rise of Mordor's latest releases!
